Scene Asset Viewer
Explore the Wetlands B environment with a playable character. Use WASD to move, click and drag to rotate the camera. Features third-person controls and running animations.
Test the attack combo system in Rioh Snowfield with a HUmarl character. Features over-the-shoulder camera controls, 3-hit combo chains with timing windows, and snow particle effects. Click to attack, time your clicks to continue the combo!
Create and customize your character with 14 different classes across 3 races (Human, Newman, Cast). Choose from 4 variations per class, 5 color schemes, and 9 skin tones. Features real-time 3D preview with asset caching for fast loading.
Buy and sell items with an NPC shopkeeper. Features buy/sell modes, inventory management, and Meseta currency tracking. Click items to select, then confirm your purchase or sale.
Browse and purchase weapons from a specialized weapon shop. Features weapon selection interface with detailed stats and pricing.
View all player character models with 45 texture variants and 22 shared animations. Interactive 3D viewer.
View all enemy models with animations and effects. Interactive 3D viewer with animation playback.
View all weapon models with textures and optional animations. Interactive 3D viewer.
View environmental objects and props from all stages. Interactive 3D viewer with textures.
Walk around City E with third-person controls. Broken materials hidden, floor made usable. Features character movement, running animations, and cleaned geometry for gameplay prototyping.
Place and transform NPC assets in the city scene. Features: free camera movement, position/rotation/scale controls, asset management, and JSON export. Assets saved to localStorage.
City 'a' area assets. Buildings and environment pieces.
City 'e' area assets. Environmental structures and objects.
Walk around the custom Dairon map with third-person controls. Clean custom-made geometry for testing gameplay mechanics and asset placement.
Analyze texture UV mapping at the mesh level. Toggle meshes on/off, view UV bounds, and identify out-of-range coordinates. Shows vertex/UV/index counts for debugging.
Analyze UVs organized by face. Toggle individual faces, copy UV data to clipboard, filter by material. Shows all 3 UV coordinates per face with vertex positions.
Attempted UV correction for Material__794. Applies scale+offset transformations based on face orientation. Result: Did not solve texture atlas issue.
Gurhacia Valley 'a' area assets.
Gurhacia Valley 'b' area assets.
Gurhacia Valley 'e' area assets.
Gurhacia Valley 'z' area assets.
Ozette Wetlands 'a' area assets.
Ozette Wetlands 'b' area assets.
Ozette Wetlands 'e' area assets.
Ozette Wetlands 'z' area assets.
Rioh Snowfield 'a' area assets.
Rioh Snowfield 'b' area assets.
Rioh Snowfield 'e' area assets.
Rioh Snowfield 'z' area assets.
Makara Ruins 'a' area assets.
Makara Ruins 'b' area assets.
Makara Ruins 'e' area assets.
Makara Ruins 'z' area assets.
Oblivion City Paru 'a' area assets.
Oblivion City Paru 'b' area assets.
Oblivion City Paru 'e' area assets.
Oblivion City Paru 'z' area assets.
Arca Plant 'a' area assets.
Arca Plant 'b' area assets.
Arca Plant 'e' area assets.
Arca Plant 'z' area assets.
Dark Shrine 'a' area assets.
Dark Shrine 'b' area assets.
Dark Shrine 'e' area assets.
Dark Shrine 'z' area assets.
Eternal Tower floor 0 assets.
Eternal Tower floor 1 assets.
Eternal Tower floor 2 assets.
Eternal Tower floor 3 assets.
Eternal Tower floor 4 assets.
Eternal Tower floor 5 assets.
Eternal Tower floor 6 assets.
Eternal Tower floor 7 assets.
Eternal Tower 'e' area assets.